A Critical Look at Mega Man 5 Stages: Charge Man

Charge Man’s Stage and Music Rembakun is our only enemy for the first section. It flies forward while dropping three bombs, and aims in front of Mega Man. They die in one hit, but are reasonably fast and the bombs deal six damage, so they can be dangerous if we’re distracted by platforming or other [...]

The Blue Ink Reviews Sonic Universe #52 – Worlds Collide Part 5: The Blue, the Dead, and the Ugly

“Bad art is more tragically beautiful than good art, because it documents human failure.” –Henry Letham, Stay —– Having arrived in the Skull Egg Zone, the bizarre conjoining of Mobian and Wily-esque design, the strike force of Sonic (and pal) and Mega Man (and his brother and his dog) find themselves wondering who’s responsible for [...]

A Critical Look at Mega Man 5 Stages: Crystal Man

Crystal Man’s Stage and Music

The Blue Ink Reviews Mega Man #25 – Worlds Collide Part 4: Real Heroism

“Communication can only take place between equals.” – Kenneth Boulding

A Critical Look at Mega Man 5 Stages: Stone Man

Title Music & Stage Select Music Mega Man 5 gives us a somewhat lackluster intro compared to the last one, this time using Proto Man as Wily’s new scapegoat. The Robot Master selection is as ridiculous as always, and Mega Man gets a spot on the screen again. Unfortunately his eyes don’t follow the cursor [...]

The Blue Ink Reviews Sonic the Hedgehog #248 – Worlds Collide Part 3: Foreign Exchange Market

“Science studies what’s at the edge of understanding, and what’s at the edge of understanding is usually fairly simple.” -Noam Chomsky ————————————— We left off having finally gotten the full explanation of how Mega Man ended up in the Green Hill Zone, and how Dr. Wily and Robotnik got the Genesis Wave to cross the [...]

A Critical Look at Mega Man 4 Stages: Afterword

Mega Man 4 is not a bad game, despite how often I may seem to be calling it such. The main stages flow nicely, the end game stages keep their quality up much longer than previous games, and there were a lot of great new stage mechanics thrown in. We got a full water stage, [...]

The Blue Ink Reviews Sonic Universe #51 – Worlds Collide Part 2: If the Scarf Don’t Fit…

“It’s like magic. He’s got you watching his right hand…” “And his left hand keeps pulling rabbits!” –Lieutenants Oster and Monday, Sergeant Bilko —————————————- The City of Mega City, a quiet metropolis where the people go about their daily lives peacefully… Until a bank robbery! This was where we left off in the last issue, [...]

A Critical Look at Mega Man 4 Stages: Dr. Wily Stages 3 & 4

Wily Stage 3 and Music

A Critical Look at Mega Man 4 Stages: Dr. Wily Stage 2

Wily 2 The first two screens here seem to be missing something. There are four paths to take, with the second one down leading out and the rest leading to death or nothing. I’d have expected an item to snag at the end of one of the lower ones, or an enemy shooting at us [...]

The Blue Ink: Archie’s Mega Man #24 – “Worlds Collide” Part 1: Two Guys, a Reset Button, and the Cosmic Joke

“We have to get these two together.” –Dr. Peter Venkman “I think that would be extraordinarily dangerous.” –Dr. Egon Spengler, Ghostbusters —————————————- A year or so ago, when Wily was causing all sorts of havoc with his second Robot Rebellion and smacking Mega Man with cleverly fragmented pieces of a malware program, I remarked in [...]

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 3

Cossack Stage 3 and Music This stage… is an autoscroller. I’m going to be honest here; no matter what I say about the design, I’m always going to hate this stage because I can’t stand this mechanic in platformers. It does raise tension for newcomers by adding a time limit, but for experienced players or [...]

Looking Back: Mega Man for Game Gear

As part of our celebration of the Mega Man series hitting its 25th anniversary, we are featuring a look back at many of the games of the Mega Man series. This time, I’m looking at Mega Man for Game Gear, the rare, odd game published by US Gold, developed by Freestyle, and licensed by Capcom for SEGA’s bulky black response to the Game Boy.  Growing [...]

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 2

Cossack Stage 2 After warping in, we find ourselves presented with a choice of two ladders. It’s unfortunate that nothing else of note was done with this room, but the following room is neat. The Minoans will both drop immediately if we take the left path, but Mega Man will be safe on the ladder [...]

A Critical Look at Mega Man 4 Stages: Dr. Cossack Stage 1

Cossack Stage 1 map and Music