Famitsu has posted an article concerning the Rockman Xover contents set to appear in their upcoming coverage in Famitsu App. The details give us the biggest look at the game we’ve had yet.
The article introduces Dr. Cossack’s daughter, Kalinka. She acts as your navigator in the game. She is 14 now, compared to age 9 from the events of Mega Man 4. I don’t know if that really adds up with the series timeline, but just run with it…
First in gameplay, the game is composed of various areas, and each area has a certain number of quests. In quests, as explained before, you run ahead automatically and press buttons to jump and shoot. You can also choose “Auto Play” during a quest. As you might expect, this is a feature that pretty much makes your character attack automatically as well; essentially making the game play itself. It’s an option for those wanting to make some quick progress in the game. However, it’s not recommended if your aim is to gather up items and upgrades.
Next, the card system. This is where you place the Battle Memory cards you collect to upgrade OVER-1. Setting Battle Memory can of course increase your various stats, including HP, attack and defense. But Battle Memory can also alter other factors, such as your element type and particular skills. It’s said it will be important to set your skills appropriately to bolster your given stats. OVER-1 also has a cost indicator, and Battle Memory cards each have a particular cost. The combined cost can’t exceed what OVER-1 is capable of.
Battle Memory cards themselves come in elemental flavors, indicated by their background. White is neutral, red is fire, green is wood and wind, yellow is electricity, and blue is water and ice. Determining your elements maximizes how effective you can battle enemies with elemental weaknesses. However, it’s not exactly indicated how setting cards changes/manipulates your elemental status.
Next up is the armor change system. This relates to the silhouettes we saw in the trailer. New armors can be acquired by collecting their parts – five in total. These new armors give different benefits for how Battle Memory cards can be used, such as “bonus lines” and “bonus spots.” For example, the attack-centric OVER-2 armor gives you six spots for Battle Memory cards instead of five. Three of the spots are red, and improve attack power. Furthmore, if cards that are linked with lines have the same element, attack power is increased even more. A defense-centric OVER-3 armor is also shown.
Next are the Master Boss and Team Battle modes. Master Boss battles can be unlocked by collecting map parts in regular quests. Accessing them lets you fight a powerful, large boss. You can summon in your friends’ characters to fight the boss with their equipped skills as well. Beating the master boss will reward you with special items, but the reward payout changes depending on each character’s contributions to the battle.
In Team Battle, you will encounter a boss in the middle of a quest. However, the boss will try to flee instead of attack, making your goal to crush the boss. One of you friend’s characters is randomly chosen and selected to battle with. You’re then paired up against another team of two, and the two teams compete to be the first to beat the boss. Your partner is controlled automatically in this mode, and is updated once a week. Beating the boss first wins you rare Battle Memory.
And last, the promotional OVER-1 card that Famitsu App is giving away in its magazine. This card can be used in the game once you clear the tutorial. It will strengthen OVER-1′s attack power during boss battles. The code for the card is redeemable up until the end of December 17th.
Filed under: Mega Man News