Everything Becomes Zero… Again

I have a confession to make.

I’ve seen people clamoring for a Mega Man Zero Collection, a compilation of the four Game Boy Advance games in the series, for some time now. But ever since Rockman.EXE: Operate Shooting Star turned out to be a port of the original Rockman.EXE title with minimal changes (similar to Phoenix Wright: Ace Attorney), I’ve been something of a killjoy on the matter. If it was brought up, I would tend to respond that Capcom was more likely to release them all individually, possibly with some added content. But a collection? Highly unlikely.

And I am not afraid to tell you here today that I was more or less wrong; of course, “highly unlikely” doesn’t mean impossible, but evidently, the possibility was greater than I had imagined.

In other words: yes, there is going to be a Rockman Zero Collection on the Nintendo DS. Capcom of Japan has opened the site for it, which you can view for yourself here.

Information seems to be scarce at the moment, suffice to say that it seems to contain all four parts of the Rockman Zero saga. The release date is soon– very soon, in fact, with a date of April 22nd, 2010, and a price of 3,990 yen (roughly $43.83 USD).

One should also note that above the center “Z” logo (which moves to the left when the central image of Zero appears) when the site begins to flash scenes, there is an opening for a logo (?) that is unaccounted for. It may simply be an oversight on my part, but what could that space be for?

Naturally, it’s a touch too soon to hear about a U.S. release date just yet, though I’m sure we’ll hear something by E3 in June. Until then, stay with us as we bring you the latest regarding the Rockman Zero Collection– no doubt some of our crew will import it upon release and tell you whether it’s worth getting more hyped for than Operate Shooting Star.

Thanks to fellow MMN staff member Mainfinger for bringing this to my attention.

74 Responses to “Everything Becomes Zero… Again”

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  1. Alilatias says:

    @ Masterge77: Doctor Andy is right.

    Before you go off and pull the “but some dialouge hinted at loose ends!” card on us, EXE 3 did almost the same thing. (I’m very sure EXE 3 was supposed to be the original end of the EXE series, with the way the story and ending was set up. SPOILER WARNING – I mean, for gods sake, Rockman.EXE actually -DIED- during the ending. Sure, he was revived after the credits, but come on!)

    EXE 3 had quite a few loose ends despite all of that, and the series continued, but for what? EXE 4 and onwards pretty much ignored just about everything that happened in 1-3 and (poorly) did their own thing, except for a few brief cameos and minor refrences. Gameplay during EXE 4 and 6 may have improved, but the story was practically driven into the ground.

    - Forte, after recieving heavy amounts of backstory and character development in 3, is reduced to ‘generic powerful bonus boss with amnesia that just hates humankind’ status for the rest of the series.
    - Mamoru, Serenade, and their relationships to the Undernet were never brought up again. After you defeat Serenade in 3′s post-game, Serenade actually says that Rockman may meet him/her again in the distant future.
    - Rockman was hinted to be a “Chosen One” in 2, and we find out that Forte is a “Chosen One” during 3 as well. All we knew about being a Chosen One is that they can wield GigaFreeze without being frozen forever. Considering that Rockman uses GigaFreeze once only to have it fail, I highly doubt that was supposed to be the -only- special thing that a Chosen One can do. But what the heck, it was never brought up again after that point.

  2. repliroid20xx: Aye, I didn’t mean the contents through the GBA slot or eReader, but simply to include it in some other way.

    –LBD “Nytetrayn”

  3. BassDS says:

    @ Doctor Andy

    Capcom never said a single thing about StarForce ending. I’m just gonna bide my time, no matter how long.

  4. J. L. says:

    Emuji said:

    “Wouldn’t it be AWESOME if the music of the games was the Remastered Tracks??!!??!?!?!?!?!!!”

    Yes, it would. The question here is: Can the DS sound hardware actually handle that?

    Contra 4 did a great job with the music, but it still sounded very MIDI-like And that’s been the same with all my other DS games, after all.

  5. Roy L. says:

    Not sure if this was said already, but the fifth logo is just the ”MegaMan Zero Collection” logo. It lights up after the middle section opens in a ”Z” shape.

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