Mega Man’s Worst 2s

September 28, 2009 by Heat Man  
Filed under Editorials

Running on nearly 22 years now, there are a lot of Mega Man games out there. A lot are good, some are legendary, and some just kind of stink. However, there is an unwritten rule, so to speak, that Mega Man gets better the second time around. The most obvious of these examples is Mega Man 2. Mega Man likely would not be Mega Man without Mega Man 2. Another example is MegaMan Battle Network 2, which brought many improvements to the battle system, had better designed maps and even more interesting characters.

But there are exceptions to the rule! Not every number two in Mega Man is gold, but is more of a… number two. Yes, we may be Mega Man fans here, but it’s not all milk and honey.  We’re discerning! Thus, I’ve picked three Mega Man successors that just don’t live up to the original that came before it, starting with the one I feel is the most abhorrent.

The winners!

MegamaniiboxMega Man II
For: Game Boy
Released: 1992

Mega Man II (we use Roman numerals to denote the Game Boy titles) is possibly the first example of a truly awful Mega Man game in the series history, but since action platformers were so popular at the time, people may not have realized it right away. Granted, I can’t see anyone arguing that Mega Man II is awesome. Even Keiji Inafune admits that the game was outsourced to people who just didn’t “get” Mega Man, and apologizes for its awfulness.

Man, where to begin on this one? The game controls feel strange and sluggish, even compared to the rest of the Game Boy titles which could not be as fast paced as the NES games due to the restricted screen size. Hit detection is a bit off, making it impossible to avoid enemies sometimes. And this despite the fact that a lot of the enemies and bosses are oddly shrunken down in size, although Mega Man himself remains the same size. On the other hand, some oddities work in your favor: power up items restore more of your health than before, and bosses don’t have any period of invincibility when damaged. Many of the bosses can quickly be slaughtered with the Mega Buster. You can even shoot through Wood Man’s shield!

One of the worst points of the game is its sound. Almost none of the music is from the games Mega Man II borrows its content from, and all of it is high pitched and grating (though the melodies themselves aren’t horrible, and can be done more justice). Many sound effects suffer the same fate. They’re much too high pitched, or just sound otherwise lame.

However, the thing I despise most about Mega Man II is Quint. He is, in my opinion, the worst character in the entire Mega Man franchise. I could write a whole article just on how stupid I think Quint is. But instead I’ll just explain the story behind Quint. He’s actually Mega Man from the future, who Dr. Wily kidnapped by using a time machine and modified him into his own battle robot. Oh, and he uses a pogo stick to fight. Who honestly thought this was a good idea? Mega Man from the future? A pogo stick? I can see what it is they were going for. They wanted to make another enigmatic character with a surprising background to mirror Proto Man’s role in Mega Man 3. But seriously, a POGO STICK?

And if that weren’t enough, Bandai later made their own Mega Man game for their Wonderswan handheld where Quint is actually the main enemy. Except he’s not Quint, but the rejected robot Dr. Wily produced while trying to modify the future Mega Man. In other words, he’s the robot that was too crappy to be Quint. This makes Mega Man II worse by association.

The only good thing I can say about Mega Man II is that it ended up being the first Mega Man game I ever beat, and increased my confidence toward beating the others.

Zerker_NinjaMegaMan Star Force 2

For: Nintendo DS
Released: 2008

The Star Force series really got it rough. It was rejected by many classic Mega Man fans for being different, and because so many classic fans are cynical, crotchety old men anymore. But it was also rejected by a good deal of Battle Network fans for simply not being Battle Network, even though the series is very similar. However, I thought the original MegaMan Star Force was a delightful game. It had an interesting storyline, a battle system that let people set up attacks more easily compared to Battle Network, and it still had vestiges from Battle Network such as Navis and being able to go inside of machines. Say what you will about Star Force, the game still managed to sell nearly a million copies worldwide, and that’s pretty good for a first time.

But then came MegaMan Star Force 2. What I dislike about Star Force 2 is how much it disregards what came before it. There are no more Navis, but instead weird, cartoony looking material wave things. There’s also no more going inside of machines – everything takes place on the wave road. While this might not seem like a big deal, it takes away from the game’s theme of how advancements in technology can also be dangerous.

Moreover, though, it disrgards its own predecessor. One of the neat things about the first Star Force is how we could watch Geo grow as a character as he helped other characters. They all came off as pretty integral characters, but now suddenly they’re either gone or unimportant. Remember what a big deal it was for Geo to start going to school? Well there is no school in this game! What about Aaron, who was a close friend of Geo’s father’s and the remaining link Geo had to his father? He just stands around now and offers little bits of advice. Oh, and then there’s Sonia. She wanted to create music from her heart, not to be a part of the industry. She was inspired by her mother, who had passed away. Geo showed her that that was alright. Well, now she’s fully back in the industry, and even appears on advertisements all over the place. Good going, you sell out.

Instead of characters which Geo had close relations with, we get dopey villain characters who like to be bad simply for the sake of being bad. And while the UMA angle was interesting, ultimately they’re characters no one’s really going to care about or remember. Even Rogue, who’s just a rip off of Bass, who wasn’t terribly interesting to begin with.

That aside, everything else just feels mediocre. They removed most of the touch screen aspect to game missions that the original had. The music is bland and cartoonish. There’s nothing really even space themed about the game. What happened to the satellites that governed the Earth? What happened to connection with the FM planet?

If there’s one thing I can say in defense of Star Force 2, it had a good battle system. Being able to combine the Tribe transformations was a neat idea, and it’s also the first game that lets people play wi-fi battles together. Furthermore, Star Force 3 would eventually come along and pull the weight of practically all of Star Force 2’s shortcomings. It was that much better of a game, and yet it failed to attract people to the series, probably because of how bad Star Force 2 was. Many stores didn’t even sell Star Force 3 because they still had copies of 2 sitting around in the bargain bin. It also doesn’t help that Capcom of Europe decided not to localize Star Force 3.

I truly believe Star Force 2 is what killed the series.

937937_86610_frontMega Man ZX Advent
For: Nintendo DS
Released: 2007

I’m certain I’m going to catch some flack on this one, and truthfully ZX Advent isn’t a horrible game. But it does nothing to go beyond being medicore. Besides that, I feel like the ZX series was little more than a haven for die hard Mega Man X fans who weren’t going to join the Battle Network/Star Force crowd, so they took what they could get.

Yet, ZXA’s major let down is similar to that of Star Force 2’s: a lack of continuity. Rather than expanding on what happened in ZX directly, ZXA takes place years later and stars all new protagonists. And rather than use the new characters and settings to explain more about ZX’s history, it just adds more questions. At what point did Axl become a Biometal? How is it that Albert’s data got into the other Biometals? Weren’t they created by the original leader of Guardian? And why are the other Biometals working with Albert’s henchmen? When and how did they get stolen?

The boss copy feature was also kind of a letdown. While a neat idea in theory, many of the boss characters were no fun to play as. Their only real functions were for getting across specific areas made specially for them. Outside of those parts, I’m pretty sure everyone played as Model H or Z the rest of the time.

Everything else about ZXA is just meh. It’s music was good, but coming 20 years into the series it has a lot of other great Mega Man music to stand up against. The characters were interesting, but outside of Vulturon perhaps, none of them are very memorable. What probably stands out the most about ZXA is its Mega Man a minigame, which would serve as a harbinger for Mega Man 9.

But ultimately, ZXA’s major failing is that it didn’t do enough to warrent its continuation. It’s clear Inti Creates intended to continue on with the series, but the game was too bland for many people to care enough. Thanks to this, ZX takes the crown from MegaMan Legends of being the shortest lived Mega Man series.

Honorable mention

mmx2Mega Man X2
For: Super Nintendo
Released: 1994

No, Mega Man X2 is not a bad game. But is it any better than Mega Man X? It doesn’t really feel like it. The music isn’t quite as good. Sigma’s new henchmen aren’t as cool as Vile was (arguably the coolest of the three ends up turning into a hot dog). Don’t get me wrong, X2 is very fun, and is certainly way better than a lot of the more recent X titles, which really jumped the shark. But I don’t know if I can find anyone who thinks it’s better than the first X. That’s all I’m saying.

Comments

79 Responses to “Mega Man’s Worst 2s”
  1. X Buster XVII says:

    I´m totally agree with Chris that MegaMan Zero (1) was annoyingly hard, and that you requiere a lot of patience (I hated for weeks Harpuia and Anuibs Necromancess III). And I feel kinda of sad that the MegaMan ZX series ended with no really conclusion. More questions than before, that’s right (and annoying) Just a sad thing

  2. RegalX7 says:

    Fishman, there is no logical reason to not at least LIKE Albert. You have to respect a villain that created a plan to fail to win, that spanned centuries. I think what I love most about the ZX villains is that they’re not just nuts like Weil, Elpizo, or Sigma. Or wacky evil, like Wily.

  3. Dark Searchman says:

    If I recall, Battle Network 2 didn’t have Lan and the others go to school; they had summmer vacation. And the game was pretty vague about Bass’s storyline; it took BN3 to clarify how Bass came to be. Rogue/Solo’s storyline was at least semi-clear when you got to the end of SF2. BN2 was pretty successful; after all, it’s the game that got me into Megaman in the first place. SF2 was not quite as good as BN2, but the gameplay was pretty decent. So what if the plot didn’t follow up on what SF1 gave us in character development? SF2 has more of a challenge than SF1 had. I have completely beaten all three versions of SF1, and so far I have only beaten Apollo Flame for the first time on two versions. If you have played SF2, you know there’s more gameplay to it (more bosses, too). Plus, your battle with Gemini Spark is better since they are separate enemies instead of you only targeting the black one and it magically deletes the white one, too. So anyway, that’s why I don’t agree with Heat Man saying that SF2 killed the series; keep in mind that it could’ve died at SF1.

  4. GLux247 says:

    OMG, I freaking Love Mega Man X2 more than X. Hell, I play X2’s soundtrack at least three times a week too.

  5. Furysetzer says:

    Might as well throw in my 2 zenny.

    MMII-total agreement. What you said is pretty much how I view most of the GB games.

    MMZXA-Mostly agree. Really didn’t like the fact they didn’t continue the first game either. But I disagree with it being mediocre. My final grade is definitely a B, not a C.

    MMX2-disagree. That and X1 were on par for different reasons. X1 had great boss weapons and stages, while X2 had better presentation and style.

  6. Anonymous says:

    Well I can’t say I agree, except for SF 2; I never even gave SF 3 a chance I was so disappointed in 2. Kind of like how I never played Battle Network 6 because of the 1-2 punch of a mediocre 4 and 5.
    Megaman II was one of my favourite games for my gameboy. It was one of my first games, and the very first MM game I ever owned and beat. Sure it has its shortcomings, such as a lack of content from the original games from the NES. In some ways this was a good thing, it made it it’s own game. And I quite like some of the music; the Wily stage was pretty awesome. My only complaint is that the game is very easy (takes me only 20 minutes to beat the whole game, no deaths or Etanks required).

  7. Soultrigger says:

    My opinions:

    MMII – I despite Quint as well. Introduce unnecessary time travel and his design was ridiculously stupid.

    MMSF2 – I’m not a big fan of Star Force, but I can say for certain that the first was a lot more enjoyable than the sequel. What really annoyed me were the fetch quests. You have to visit the annoyingly long Sky Road over and over again if you’re going for completion.

    MMZXA – I agree. Not a bad game, but far from perfect and I probably would have preferred a direct sequel to ZX rather than starting from scratch. The bosses were also really useless.

    MMX2 – This is where I disagree. As Furysetzer mentioned, X1 and X2 excel in different areas, and from playing both, I would guess X1 had a much higher production value (especially since it’s the first). X2 is just as fun, if not more, than X1, and improves on many of the things X1 established. The biggest thing X2 lacks is its music: although its soundtrack is superb, every track loops way too fast compared to X1.

  8. Chris says:

    Thanks X Buster XVII and I agree with you as well. ZX Advent’s conclusion was nice but it left so many questions unanswered and left us hungering for more which I guess is a sign of a good story but that only works if you are going to make more of the games which I hope they do so they don’t just leave us hanging like so many TV and game series’ have done.

  9. Trigger EXE says:

    Yeah, SF2 kinda sucked. It had no astronomy theme to it and the virus battles were way too frequent. However, it was the first in the series I played, so it wasnt too bad.

    ZX Advent wasnt bad though, the voice acting was good at times and bad at times, but I liked the gameplay. One thing I didnt like though is they changed the main characters from the first one and instead made them sidekicks.

    Oh yeah Heat Man, you never mentioned Legends 2 or Zero 2, what was your opinion on those?

  10. UltraMan.EXE says:

    SF2 was just annoying the story was out of no where, the game didn’t have the space theme like SF 1 and 3 had. Plus you fight viruses every 2 secs!!! you’ll go crazy after 30 minutes playing the game cause the virus in counters is just crazy they pop all the time, the wifi wasn’t that great either everyone cheated and used auto tribe king which ruined it for everyone, SF2 maybe the first starforce game ive played but its my least favourite.

  11. J. L. says:

    X2 and Zero 2 were definitely not on par with their first counterparts. I don’t know about Advent, BN2 or Star Force 2, because I haven’t had much interest in playing those.

  12. Zeblid says:

    Well, some other person(s) shared their personal list, I figure I’ll tell mine, too.

    Classic Series

    Favorite: MegaMan 7

    Yes yes, I know. I will get shot terribly for this.
    I just have to choose MegaMan 7 because its the first of the Classic series I ever played, and it really defined who MegaMan was to me. A child-looking blue robot who could charge his MegaBuster, had a robot dog named Rush, had a nemesis named Bass, etc.
    Not to mention, I love the soundtrack, and all the bosses and stages.

    Best: MegaMan 2

    But of course. Drastic improvements since the first game, and it defines what MegaMan is now. 8 bosses, Wily’s fortress, secondary weapons, E tanks, etc. And the soundtrack is kickass, and you all know it.

    Worst:

    Sorry, can’t really decide on this. A lot of them have their flaws, but come on. They are old games, after all.

    X Series

    Best/Favorite: MegaMan X

    This is the first MegaMan X game, the best one, and the first MegaMan game I ever played.
    When I first saw X on the TV, I looked down upon Link, Mario, and Samus, knowing that there would never be a more badass VG character.
    All I really have to say is, everything about this game is perfect. There is not a single thing I would change. Sure, it doesn’t have the extras that the other X games offer, but I don’t really care.

    Worst: MegaMan X7

    Now, don’t get me wrong, X6 was pretty bad considering they put so little effort into it(it was released the same damn year as X5!), but at least X6 was still platformer.
    Thats why X7 takes the cake. Its probably my most hated MegaMan game of all time, too.
    I mean, sure, MegaMan Legends is 3D. But thats why it has a different series!! This was supposed to be an X game, dammit.
    …I’m sorry. This game just really pisses me off. The OST is pretty decent, though…

    Legends Series

    Can’t choose, here. There was only two games. I can say this, though: Legends 2 was by far BETTER than the first. That doesn’t make the first one bad, btw. Both games have amazing OSTs, too.

    Battle Network Series

    Best: MegaMan Battle Network 3

    Well, this game has replay value up the ass, its fun, challenging, and had an amazing storyline. The music, as usual, was wicked(I really love all MM music).
    I have to say that this one takes the cake, because Bass had a very large part in the storyline, and thats just what the BN series needed at this point.
    Also, this game had the funniest moment in MegaMan history:
    Lan: MegaMan! Attack!! *whips PET at Sunayama’s HEAD*
    -TONK-
    *Sunayama falls to the floor*

    Favorite: MegaMan Battle Network 5/6

    I can’t decide between these two. While BN5 has BassCross, awesome souls, and is very challenging, BN6 has perfected the Cross system, and added BeastOuts to boot, and has tons of chip codes.
    I have to say, I really enjoyed BN6, because of the Crosses, mainly. It was just so much fun, and I loved how you could use whichever one you wanted, without having to strain 100 battles, or without any 3-turns BS.
    Again. Music = awesome.

    Worst: MegaMan Battle Network 4

    I’m not counting spin-offs in this(though MegaMan X7 might as well be…).
    MegaMan Battle Network 4 had… The worst music of the series. >__>
    Not only that, some of the virus battles are just ridiculous! Webby + CircKillx2 is just almost impossible, or at least, impossible NOT to get hit.
    Also, NOBODY in their right minds wants to play through the game 3 damn times, not only because its annoying, but because the entire Castillo scenario is absolute failure. RoboComps + Point collecting. I don’t think so.

    Zero Series

    Best/Favorite: MegaMan Zero 2

    Everything has improved since the first game. Its like MM2 all over again, much less BN2.
    I loved the stage select setup. I nearly crapped my pants when I first saw it, to be honest. But not only that, I loved being able to change your form/color. That silver/grey that gives you rising slash was just the coolest. All of the EX Moves were wicked, too.

    Worst: MegaMan Zero

    Obviously, this game was just too hard. The music was decent, but the difficulty is really the only thing that bothers me, outside of the platformer-adventure landscape.
    And the main villain being Copy X was sort of lame to me, as well, but… eh…

    ZX Series

    I already mentioned in my previous post, I completely agree with you on this one.

    StarForce Series

    Can’t make a decision here, either. All the games have certain flaws, but I see things the opposite way: SF was bad, and SF2 was a drastic improvement.

  13. Chris says:

    @Zeblid

    Those person(s) you are referring to is me (for one) and I largely agree with the choices you have made and I just wanted to add to some of your comments:

    Re: Mega Man 7: Why would anyone shoot you? Mega Man 7 was an awesome game and I often feel that it was one of the most overlooked and underrated games in the classic series. The reason it was overlooked was because its release time was poorly chosen. It was released when fans were gripped with “X fever”. Mega Man X had been released just a year prior to it and X2 was released at about the same time that 7 hit the scene so people were far too preoccupied with the adventures of X and Zero to be concerned with what the original Blue Bomber was doing. So if anyone reading this is a fan of the Classic Mega Man series and hasn’t tried 7 yet……pick it up, you will not be disappointed.

    Re: Mega Man X7/X6

    While in my review article I did totally agree with what you say about X6 and X7, I just want people to remember that standing alone these are not terrible games, they are just drastically outshone by the rest of the X series. Especially by X1 as you have also pointed out; and yes I will agree that one of X7’s major trip ups was putting to much emphasis in trying to transfer to 3D which actually took away from the game instead of adding to it as the designers had intended.

    Re: Mega Man Battle Network 4

    I chose Battle Chip Challenge for my worst pick but if I had to choose one of the regular Battle Network games I would have probably agreed with you on this one. Again, don’t get me wrong, BN4 did some awesome and fun things. The story in particular is gripping and entertaining and the introduction of Soul Unisons brought new and exciting light to the Battle Network series. However, like you said Zeblid, BN4 is monstrously long and drawn out and yeah doing that Castillo section multiple times just grated on me as well. Additionally, some of the boss fights were mind numbingly irritating (Sparkman.exe, Burnerman.exe, and Duo come to mind) trying to S-rank these guys gets painful very quickly. The music I can’t really comment on because while some people may have a problem with it, remember that unlike the classic and X series’, Battle Network was never really “known” for its soundtrack in any of its games (only the odd tune here and there ever jumped out at me e.g.- Elecman’s stage music in BN1 and the Boss Navi fight music in BN5 were prettly sweet).

    Re: Zero Series

    I did agree with you in my list by stating the Zero 1’s difficulty made it the worst game. Not because a game shouldn’t be challenging, but because it was so difficult that it made me not want to pick it up again after beating it which cuts off its replay value. The Zero games got gradually less difficult as time went on make each subsequent game even better than its predecessor.

    Anyhoo, loved your comments Zeblid and hope that you and everyone else reading this will pick up and at least try as many Mega Man games as possible and please do not let some of the negative comments that people say about games in this thread dissuade you from trying them, you may disagree with us and actually enjoy them for the same reasons that we don’t. Until next time folks: later days and later games!

  14. Jonathan says:

    You’re going to get some disagreement from A LOT of people on X2. I’m also in the same camp — X2 is easily my favorite MM game, PERIOD.

    Whereas X1 really differentiated itself from the MM series in quite a few ways, to me X2 felt like more of a true synthesis between MM and the “X” brought about in X1, at least in terms of thematic feeling. And in that way, X2 was really how I envisioned MM to be going forward in the 16-bit realm, and everything about it was perfect, from music, to graphics, to artwork, to gameplay… I thought the production values were far superior to X1 as well (those CX4 chip effects were awesome!)

    I could gush on forever about how much I love X2 and why I think it’s the best, but the point is that it was CLEARLY a worthy follow-up!

  15. Jonathan says:

    Oh, also, I agree that the BEST villain of the entire series so far has been Albert…. he was just a great concept for a villain all-around…

    Never before have I seen in ANY medium — movies, books, or otherwise — a character who was plotting to not just take over the world/galaxy/univerese — but all LIFE itself, by actually assimilating it and changing the course of evolution itself… it actually took a while in the game for it to make sense but once the idea did click it totally redefined the notion of a “twisted” villain in my book…

  16. Tom Northrop says:

    It’s ironic how I actually consider Star Force 2 and ZX Advent to be two of my favorites.

    As for the Game Boy titles, I never played them, so I’ll take his word for it.

  17. RadonRaphael says:

    Hm, I totally agree with all of the above, but I actually think Megaman X2 is better than the first. I think it’s actually the best game in the series :P

  18. Brawl08 says:

    Now, I could kinda agree with you on SF2. I think of it as an equal to the first, really. But the music being bland? The boss theme of SF2 is my favorite theme out of the 3 SF games.

    In any case, all Mega Man games had good music (except the Gameboy Mega man games, that music hurt my ears)

  19. AlphaOmega says:

    I WANT FINALY MEGAMAN STAR FORCE 3 AND THAT GAME WILL COMMING TO EUROPE IM SURE DX

  20. Seve says:

    I have to ask, did you actually… play ZX:Advent all the way through? You ask “At what point did Axl become a Biometal?” when, for one thing, even if Model A WAS based off of him, that’s the thing, Biometals are based off of characters, they don’t actually… use anything about the originals. But more importantly, Model A is more homage to Axl than anything, because it’s stated quite plainly in both storylines what Model A IS – a backup plan for Grey in case something ever happened to Albert. It contained Albert’s powers and all of the information Grey needed to carry out the plan, that is, if Grey hadn’t been woken up early/Ashe hadn’t gotten Model A instead. How did Albert get his data into the Biometals? He DIDN’T. Those are ciphers in Model A that were UNLOCKED as it got data from the other Biometals, meaning the person using Model A was going through with Albert’s game of destiny – which WAS referenced to vaguelly by Prometheus and Pandora in the first game – and defeating the other Mega Men. The main Biometals WERE all created by Ciel, that isn’t at all contradicted. And finally, Vent/Aile says flat out that the lab was broken into and the Biometals were stolen. Yeah, it’s not shown on screen, but it’s not like it wasn’t explained, either.

    So yeah, I’m going to have to completely disagree with you on ZXA, anyway, because I feel it did build on what ZX gave us. Yeah, it introduced a lot of new things, and that’s a fair complaint, but is there anything wrong with ADDING? None of the information given in ZXA disregards or subtracts from what was in the original, it just adds to it and the world of ZX as a whole.

    I can agree that the changing into bosses thing could have been implemented better, though. But really, did you… pay attention to the game at all or just decide you didn’t like it from the get go? :(

  21. Refa says:

    You guys who are hating on MMZ really make no sense. MMZ is not that hard AT ALL. If you use cyber elves, it becomes much easier. And if you don’t and still complain that it is too hard, that’s your fault for being such a perfectionist (rank BARELY matters in this game, unlike the later games where you NEED a good rank to get an EX skill).

  22. Chris says:

    @Refa

    Well you do make a point that difficulty is in the eye of the beholder, in other words while some games might be a real challenge for some they may not be for others. However, that being said, the Zero series in general is widely accepted as being a bit of a step up in difficulty from some of the other Mega Man series’.

  23. Refa says:

    Chris-I definetely agree…kinda. It’s MUCH MUCH easier than Mega Man, Mega Man 7, Mega Man And Bass, Mega Man X3, and Mega Man X6. Yet noone is upset about those (besides MMX6)

    And the games can be much more fun for everyone if they used the cyber elves (not even all of them;the 2x health one and a health increasor/sub tank are all that are needed). Anyways, MMZ had an awesome Metroidvania like feel which unfortunately wasn`t carried over to the other games.

  24. OmegaZ says:

    I have a few to say about ZXA as well

    First, It’s acually better than ZX in my opinion, it has a deep storyline, and acual dubbed voice acting unlike ZX, and ZX’s storyline was pretty much total CRAP, don’t even remember how it ended, while ZXA’s ending was decent.

    but ZXA wasn’t perfect either, most of the voice acting sounded crappy, though Grey (who acually sounded like a 14 year old going through puberty, which i like because I can relate) and Aile (who sounded nice and mature) were decent, but Master Thomas and Albert sounded completely the same, and Vent sounded terrible, sounded gay acually, and Argoyle and Ugoyle sounded like singing crap going through puberty, and don’t even get me started on Hedgeshock, *shivers*, model A acually sounded not as bad as people say, and the inclusion of the ability to play as 8-bit model a was cool (still having fun with that.

    Off the voice acting, controlling the biometals was nearly unchanged from ZX, except you get all abilities at once, which was nice, but most of the A-transes were useless, the 2 a-trans’s I ever really used were Buckfire, for fast movement and barrier braking, and Queenbee for reaching high places, the others had pretty much one good use.

    a nice change from ZX was a refilling BM guage, which was nearly pointless since there is so much BM refill capsules in the game that you could fill it up before it even reached 10 bars by itself, and that made it too easy, since even though biometals used BM for loaded attacks, you never needed to worry about it running out like in ZX, another thing I hated was that they couldve used the giga crush button for something usefull, like OIS or an Item list like the A-trans list,

    yeah, my opinion on ZXA, thank you

    (Damn, that was a mouthful.)

  25. Chris says:

    Actually, I just found and purchased a copy of the original Mega Man game boy games (I, II, and III) and I have to say that I really disagree with this thread’s original statement that Mega Man II for GB was a terrible game. Okay so the remixed music was kinda lame and there was really no plot to it at all but then few of the classic series games had much plot….they weren’t designed to be focused on plot and the first GB game had remixed music as well AND it was a bit more challenging than Mega Man II. Personally I like it more than Mega Man I but hey that’s just me.

  26. Masterge77 says:

    How DARE you call Starforce 2 a bad game, it was the best starforce game

  27. Reiko The Awesome says:

    I agree with some of these, that being SF2 and ZXA, but I will tell you that Classic fans (much like myself) are not cynical, crotchety old men. I’m a girl for crying out loud! Not all MM fans are guys! What kind of stereotypical-girls-don’t-play-video-games nonsense is that? Also speaking of that sentence about Classic fans, it was very improper.

    On the subject of ZX, I DON’T consider it a haven for hardcore X fans, seeing as I am one, and I greatly detest the ZX series with a passion that burns more than a thousand suns, and I can assure you, that there are others like myself who feel the exact same way.

    Anyway, I have to disagree, but I like X2 more than X. I know Vile was a cooler villain than The X Hunters, but the music and stages I enjoyed, especially the stages after you fight the eight Mavericks. The difficulty was much harder, and all the levels were enjoyable.

  28. Quezacotl says:

    MM has amazing 2s. Classic 2, BN2, Zero 2, Legends 2… So this list is well, kinda to be expected.

    SF2 was a bit better than SF1, although they finally got the good groove with SF3.
    X2 was just very undersnowed by the awesomeness of X.
    ZXA was okay I think.

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