Another mysterious OSS post from Clark – Updated
A while back, the mascot of Capcom’s Ryuusei no Rockman 3 Satellite Server Clark made a vauge comment about a program that could control time, a statement likely pointing at Rockman EXE: Operate Shooting Star’s Clockman, who was revealed later. Today Clark brings up another curious statement concerning that program.
A while back I mentioned something about a “program that can control time,” but it seems like they somehow completed a prototype!
Then, Ace comes to me and asks of all things “Clark, if you’d like, would you want that program installed in you?” It seems to be for data collecting, but to get a program like that installed… I get kind of a special feeling. Hmm, but why would Ace choose me?
Truthfully I don’t know if this is supposed to hint at Operate Shooting Star’s contents, or if this is just a small storyline to promote future site updates for the game. Either way we’ll keep our eyes peeled.
08/19/09: Another message has been added to the site. Now, sadly, it seems Clark has been swallowed up by a time portal.
At last the day has come that the prototype “Clock Program,” a program that controls time, has been installed in me!
I sought the reason why Ace chose me for this, and he said “Whatever happens to you, Clark, it’s fine,” which makes me feel a tad uneasy. But if it’s to assist the Satella Police, I’ll bravely go forth… Eeeyah!
*Bzzz-bzzzt! Bzzzzzzzzt!!!*
Err? What’s this turbulent air…?
*Bzzz-bzzzzt*
Wh-what’s happening!? What the heck is that warp hole-like thing… I’m… being sucked in…. Oo..ooowaah!!??
*Bzzzzt, bzzzzz-snap*
In all honesty, I believe this is little more than a gag that’s meant to lead up to the revival of the Rockman EXE: Operate Shooting Star homepage. I don’t expect Clark to play any role in the actual storyline, since I don’t believe he was involved at all in Star Force 3′s story. Still, we’ll see what happens.
Tags: Capcom of Japan, official website, Rockman EXE: Operate Shooting Star, teaser
Filed under: Mega Man News











Very peculiar indeed.
Perhaps this Clark fellow EM wave changes with ClockMan to become Clock Genius?
That would seem possible, but there’s still a way’s to go before the game is truly revealed.
It’s greek to me.
A Wizard EM Wave Changing with a Net Navi? Humm…
?????? WHo is ace?
A character from MMSF3
Humm…
Clark クラーク (KURAAKU)
Clock クロック (KUROKKU)
That’s a very peculiar coincidence if I do say so myself.
(And I just realized Clock is a constellation. Huh.)
My thoughts are, he EM Wave changes into Clock Genius… but while he’s back in the BN era, he decides to change his name to fit with the time, and names himself ClockMan.
Clark and Clockman dont differ much in design u know…
Heh, this used to be so much easier, back when we would just look at the intro to the anime for clues.
I can’t wait for the site to update.
Looks like Ace is alive.
Hmmmmm… Well, I’m glad Ace is alive. Maybe Ace just got turned into data? This just started my speculation instinct up… Is Ace alive, or is this a message from before he died? I can imagine it now though… It’s the intro, Geo, standing atop the roof of the school, it being the anniversary of Ace’s death… Then Geo hears “Long time, no see, huh?”. Freak out reunion ensues.
@Chris: Ace didn’t die in MMSF3.
It’s very rare someone actually dies in the EXE-Star Force line. Shawn, Regal, Barret, Wily, Ace, Kelvin… I think the only person that actually “dies” is Hollow.
I remember when Barret almost died – that was from the Megaman/FF7 crossover, right?
@Lemon: CRAP! With a name like A.C Eos, they just have to taunt you by reviving him!
it was shown in the ending credits to MMSF3 that Ace is alive.
also, i think the clock program maybe turns Clark into Clock\Clock Genius.
I can’t actually find this post of his.
Technically, AirMan.exe’s operator was supposed to have been blown up, but they show him alive and well in BCC. (of course, I have my doubts about how canon that entry may be)
@Lemon: Didn’t he get blown up along with Joker?
@Chris: Yes he did, but you see him alive and well during the end credits.